Can you run Mistral Nemo 12B on RTX 3060?
Mistral Nemo 12B Q4_K_M on the NVIDIA GeForce RTX 3060: verdict, VRAM math and estimated speed.
Yes, the NVIDIA GeForce RTX 3060 runs Mistral Nemo 12B. 9.5 GB weights at Q4_K_M vs 10.8 GB usable VRAM; ~30 tok/s est. (ModelFit, 2026).
VRAM math and speed are ModelFit engine estimates, not measurements. Commands are registry-verified Ollama tags.
Cite this page: ModelFit, Mistral Nemo 12B on RTX 3060, https://modelfit.io/can-i-run/mistral-nemo-12b-q4-on-rtx-3060/, updated September 2026, CC BY 4.0.
Last updated: September 24, 2026 · Editor: ModelFit Team
What limits this combo
The four constraints the fit engine checks for Mistral Nemo 12B on the RTX 3060, in order of what usually breaks first.
Where the RTX 3060 sits for Mistral Nemo 12B
The RTX 3060 is the cheapest tracked card that runs Mistral Nemo 12B fully in VRAM (~30 tok/s est.). Every cheaper card in the table forces partial offload. The next step up, the RTX 4060 Ti, reaches ~24 tok/s est. with a 16k context ceiling.
Same engine as the verdict above: 90% of VRAM usable, KV-cache at fp16, bandwidth-derived tok/s. Verdicts of the other cards are computed for Mistral Nemo 12B Q4_K_M exactly.
Quant explorer
Switch between the quality-gated builds tracked for this exact combo. Q4_K_M stays the default recommendation; heavier Q6/Q8 builds only appear when their exact Ollama tags are registry-verified.
Why no 2-bit builds: Q1/Q2-class quants can look attractive in a memory table, but their quality loss is large enough that ModelFit excludes them from rankings instead of inflating the catalog with junk options. Usable VRAM: 10.8 GB.
Workload verdicts
Mistral Nemo 12B on the RTX 3060, graded per use case from the model's registry-verified tuning and the engine's speed estimate for this exact combo.
Grades combine tag-verified tuning (a model not built for the workload caps at C) with the tok/s floor each workload needs to feel usable. A combo that partially offloads caps at C; one that does not fit is D everywhere.
Memory math: weights + context vs budget
Weights take 9.5 GB. Context costs extra KV-cache on top; this is where long-context sessions break on cards that technically fit the weights.
This configuration exceeds the comfortable VRAM budget by about 1.7 GB. Expect offload pressure or a shorter safe context.
KV-cache figures assume an fp16 cache, the llama.cpp/Ollama default. Standard GQA models use a size-class estimate (8 KV heads x 128 head dim class); hybrid linear-attention models (Qwen3.5/3.6, Qwen3-Next) use the exact per-token cost from their published config, since only their sparse full-attention layers cache KV. A q8_0 KV cache roughly halves either figure. Estimates, not measurements.
See how fast it feels
A deterministic typing simulation for Mistral Nemo 12B: first token ~0.5s (instant prefill), then ~30 tokens/sec.
ModelFit engine estimate, not a measured benchmark. Real speed varies with prompt length, thermals, runtime, and KV-cache settings.
Mistral Nemo 12B on RTX 3060: FAQ
Can the NVIDIA GeForce RTX 3060 run Mistral Nemo 12B?
Yes. Mistral Nemo 12B (Q4_K_M) loads in about 9.5 GB and the RTX 3060 offers 10.8 GB of usable VRAM, leaving headroom for context. Expect at roughly 30 tokens/sec (est.).
How much VRAM does Mistral Nemo 12B need?
About 9.5 GB for the weights at Q4_K_M, plus KV-cache for context: roughly 3.0 GB extra at 16k tokens. The RTX 3060 budget is 10.8 GB (12 GB x 90%).
What is the best quantization of Mistral Nemo 12B for the RTX 3060?
Stick with the Q4_K_M build at 9.5 GB; every heavier quant exceeds the 10.8 GB usable VRAM.
What GPU do I need to run Mistral Nemo 12B comfortably?
The RTX 3060 already runs Mistral Nemo 12B comfortably. Larger cards only buy you longer context or a heavier quant.
How much context can Mistral Nemo 12B use on the RTX 3060?
None worth having: the 9.5 GB of weights alone exceed the 10.8 GB usable VRAM, so the model only runs with system-RAM offload and short prompts.
Is Mistral Nemo 12B on the RTX 3060 fast enough for coding agents?
No: the engine estimates ~30 tok/s against the ~30 tok/s an agentic loop needs to feel responsive. Chat will feel fine, but multi-step agent runs will drag; a smaller model or a bigger card is the fix.